The intensity of these encounters also made it incredibly satisfying each time one of the robots was rendered permanently offline. Truth be told, I didn't think much of the robots when they were first revealed back at E3, but they have quickly earned their place among the most memorable villains in the series. I found myself simultaneously loving and dreading EMMI sections of the game. Dread earns its name in spades as EMMI sections of the game never failed to make my heart absolutely pound in my chest. Both can pursue the player through multiple rooms, and both are extremely difficult to kill. Otherwise, if she's caught, it's Game Over.ĭuring my playthrough, the EMMI reminded me a lot of the Crimson Heads from Capcom's Resident Evil remake. Until she finds it, she can only shrug off the EMMI with a well-timed button press. The EMMI can only be destroyed when Samus gains the Omega Blaster upgrade which wears out after each use. The seven EMMI robots are confined to specific areas of the map, and when Samus enters each region, she is stalked by them. While Metroid Fusion incorporated some stealth elements, Metroid Dread's stealth sections are much more intense, somewhat resembling a survival-horror game. ![]() Upon her arrival, Samus discovers that the robots have been reprogrammed to attack and hunt the bounty hunter for some unknown purpose. Picking up after the events of 2002's Metroid Fusion, Samus Aran travels to ZDR after seven EMMI robots were sent to the planet and stopped communicating with the Galactic Federation. Metroid Dread is technically the fifth entry in the main Metroid saga.
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